![]() Poison starts at 4 damage for melee weapons and 2 damage for ranged weapons. Made during A Fairy Tale Part II quest, and components are only available via the Fairy rings.įor use on arrows, daggers, spears, hastae, javelins, darts, knives, and bolts. Temporarily raises Strength level by 15% + 5. Kebbit teeth are obtained by deadfall trapping Sabre-Toothed Kebbits. Reduces player size during the Grim Tales quest. Made during the Land of the Goblins quest and is usable only within the Goblin Cave and Goblin Temple.Ĭures poison and provides immunity for 6 minutes. Temporarily increases Attack level by 15% + 5. Restores 25% of your total Prayer points plus 7. ![]() Temporarily raises Defence level by 10% + 3.Įffect of both Attack potion and Strength potion. ![]() Used to make oily fishing rods during the Heroes' Quest. Used against Vampyre Juvinates and Vampyre Juveniles, particularly in the Temple Trekking minigame. Restores combat-related stats back to normal by 30% of level plus 10.ĭoes not restore Hitpoints or Prayer points. Used to convert Compost into Supercompost. Requires partial completion of One Small Favour. Learned and required in Shades of Mort'ton.Ĭures poison, restores some run energy, and heals 5 Hitpoints (with the ability to overheal). Temporarily cures Afflicted NPCs in Mort'ton Temporarily raises Strength level by 10% + 3. Requires partial completion of Zogre Flesh Eaters. Temporarily raises Attack level by 10% + 3.Ĭures poison and provides immunity for 90 seconds.Ĭures disease and provides immunity for a short time. Many types of flowers can be used to make it. Used in impling hunting and to make impling jars. This can be useful for conserving resources on Ironman accounts or for potions with rare or expensive ingredients.įor information about the cost per experience, see Calculator:Herblore/Potions Level Wearing an amulet of chemistry gives a 5% chance of creating a four (4) dose potion instead. Some higher-level potions require a vial of coconut milk to be used instead of water. A newly finished vial of potion contains three (3) doses of the potion. Once you add a herb to a vial of water, you get an unfinished potion then, you must add a secondary ingredient to finish the potion completely. There are roughly four methods to train Herblore: by cleaning herbs, making potions, adding herbs to swamp tar and making barbarian potions.Ĭleaning herbs & unfinished potions Ĭleaning herbs is a simple task you have to perform before you can add a herb to a vial of water to create an unfinished potion.įor information about the cost/profit on cleaning herbs or creating unfinished potions, see Calculator:Herblore/Herbs Level From level 3 onwards, players will be able to train Herblore by creating potions. Upon completing this quest, players are rewarded with 250 Herblore experience, granting them level 3 in Herblore. Training Herblore or obtaining a temporary boost requires completion of the Druidic Ritual quest.
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