![]() If every vowel in the puzzle is revealed, the host informs the players that there are no more vowels left, even if the puzzle doesn't have all five vowels in it. This was subverted with Free Play, where calling any letter, even if it was already called, wasn't in the puzzle, or both, still allowed the player to keep his or her turn. It's not even an attempt to get the players to pay attention there's a board just offscreen that tells them the letters that have already been called. Under no circumstances can this be beneficial it's just an easy slip-up that wastes a turn (although buying a repeated vowel costs a turn and $250). They can even buy a vowel that's already been picked. ![]() Wheel of Fortune is perfectly happy to let players pick a letter that's already been picked.The hostess will accept their pass and move on to the next player, causing the team to lose any unbanked money in the process. Occasionally, they accidentally shout "Pass!" instead. In The Weakest Link, the players must periodically shout "Bank!" throughout the rounds in order to preserve their winnings.Its sequel series Whammy also had this with two Move 1 Space squares in Round 2, in which one of the rotating squares each could have been a Double Whammy. This sometimes led to an awkward situation where a contestant had to choose between that and two other cash/prize squares. When Press Your Luck introduced Pick-A-Corner in 1984, one of the corner boxes had a Whammy as a possibility.On the children's spinoff Jep!, players were held against this even in the first round. On Jeopardy!, neglecting to phrase a response in the form of a question during the Double Jeopardy! round or on a Daily Double clue in any round counts as an incorrect response, even if the actual response was correct.Those who choose to protest are subsequently fed to the Space Whale. Doctor Who: In "The Beast Below", residents of Starship UK have the choice of protesting or forgetting when they learn that the spaceship is powered by torturing an innocent creature.note Doesn't seem like an example of this trope? Consider it from the machine's perspective. As seen on The Colbert Report: The Machine That Turns Itself Off.On Password, Pyramid, or any other word-association game, giving the word itself as a clue automatically disqualifies it.It is possible to deliberately attack Steven instead of talking to him even when you are on track for the good ending.Attempting to force Jasper into an ultimatum of choosing between her friends and Pink Diamond leads to her kicking you out of her mind, attacking you, and then Steven immediately becoming corrupted.Doing this will lead to a scathing rebuke by Connie and an immediate jump to the bad ending. In Jasper's true healing sequence, you can attempt to convince her she was a Crystal Gem, effectively cementing her personality reset.You have to do that to yourself by saying you want to make her listen. Lapis Lazuli's healing sequence, as the tutorial, will not automatically forward you to the bad ending if you take the wrong option at every possible point.Lying to Ruby or Sapphire about how the other feels about them won't automatically end the game, but it does leads to Steven suffering four times the normal corruption points, very likely driving you straight to the bad ending.In the Steven Universe fangame Flawed Crystals, there are several options in the healing sequences that are very obviously bad ideas.
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